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Platformer Concept 21

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The first (and maybe the last...) Platformer Concept piece done in Clip Studio Paint. This was largely me experimenting with the program, with extensive use of the pastel (primarily chalk), brush (primarily India Ink) and airbrush tools. There's a bunch of changes from the original drawing--to name just a few, the clouds around the moon are gone, replaced with a fog effect that acts as a smokescreen that covers the background; fireflies (and a orange glow that surround them) are added, the grass and rock formations have different details, and the vines near the flowers are gone, among other things.

Original description below.

I was actually mulling over the thought at ending or putting on hiatus my Platformer Concepts series, but during that mulling I ended up hacking out one more anyway. I was experimenting with this one quite a bit, as I based the platforms around construction blocks rather than drawing them in. The general idea behind this one was to have some more detail on it, but that sorta faded when I started to grow bored of it.

This one's supposed to be a meadow level (of sorts) set at night, with the player having the choice of either going into the river below, or using the platform sticking out of the water and use it to grab onto the grass growing on the ceiling of the jagged rock structure on the right. The general design for this one was based on Aquatic Ruin from Sonic 2, as well as the forest levels of the Donkey Kong Country series.

I'm still experimenting with coloring techniques, and I still have a few older platformer concepts to color (to say nothing of other non-PC related stuff I intend to do)....so needless to say, don't expect to see to see the final version anytime soon.
Image size
2209x1700px 4.23 MB
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